

as such indirect fire has a high chance of missing, what if the target isn't there?Īlso the spotter gives the position of the target in anticipation of where it goes, as I learned from Megamek, once the movement plays out, the guy isn't always there (common issue with vehicles that skid and fishtale, where they intend to go and where they actually end up are often very different). Then once the missiles reach the area they try to find a target. After all you can't lock on ghost targets in tabletop you have to visually verify it. He may have a blip but you can't lock on a blip. The missiles are fired at the hex the guy firing them has no sight on the target. and our ability to make them isn't nearly as questionable as theirs is.Īnyway in BT, the spotter gives a Hex. Their low damage is also indicative of their pretty small size and simplicity. Think less a Stinger and more an RPG with the ability to turn toward heat sources. Unfortunately the novels that actually explore this (mostly very early ones), also show that they can very easily confuse allies as enemies in close proximity to the intended destination. It is fired in the area intended (the video games have you lock to indicate what exactly you're trying to hit), and the missiles pick out the actual target using a very, very simple set of parameters. In Battletech this is streamlined a bit, as LRMs like Mech Mortars.actually don't lock targets in indirect fire.

In traditional artillery, a couple of test shots are fired, with range corrections, one deliberately far and one deliberately short, once the corrections are given, "Fire for effect" occurs. Whom gives the approximate position for a target. Though any ECM within 180 meters of the TAG user renders the TAG completely useless.Īnyway s an advanced LRM as opposed to default ones. TAG hitting ECM (I think its Angel I'd need to look it up) basically does nothing. the semi-guided part is that they will follow the signal of TAG, at wherever and whatever it is pointed at. I don't remember exactly how that works, but this is again only an advanced kind of LRM called " Semi-guided LRMs".

If I find where I read that, I'll repost it here if it seems credible.Ī certain version of ECM rules will affect TAG.

I thought I heard something about it creating the inability to lock onto a mech for indirect fire, but for the life of me I can't remember where I picked that up so I would look at that with a grain of salt at this time. The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.Īttack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.Įdited by MeiSooHaityu, 23 April 2019 - 09:45 AM. The Javelin is a compromise between speed and firepower, with close-range knockout power.Ī wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. I love the addition of the new dense urban cities.
